Part 104: Basilisk
Update 13: Basilisk
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You stop and cautiously sniff the air. Indeed, something smells to high heaven...
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It does seem to be the smell of some kind of dead flesh... whether animal or person, you cannot say. You can investigate your surroundings to find out, if you wish.
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We may as well.
You follow the fowl stench and push through the underbrush...
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Though it has begun decomposing, not many days seem to have passed since its death. Given a few more days, the corpse will return to the forest... But until then, there may be some usable parts left. You may search the corpse despite the stench, or leave this place at once.
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Steeling yourself against the stench, you kneel at the corpse--when you pick up on the sound of a fast-approaching screech!
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Flavio can barely mouth the words before a monster, drawn by the rotten flesh, charges at you from the brush!
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It goes down without issue.
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Though your attacker is vanquished, the lingering potential threat drives you from this place with haste.
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Fearing another attack, you leave this place as soon as you are able.
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Though you remain cautious of your surroundings for a while, no further sign of the threat presents itself. Could whatever it was have already left this place? Yet you cannot discount the possibility that whatever menaced you so still lurks, waiting to strike... You wonder if it would be prudent to draw your weapons before proceeding deeper into the room.
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If there's a monster here, we can probably handle it.
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When you reach the center of the room, there is a violent susurrus of leaves!
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Something passes before you, but when it sees your weapons, it just as quickly withdraws into the forest.
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You look to where the blur rushed past you like a sudden storm, and notice something scattered about the ground.
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Though you know not what that mysterious creature was, the nuts, at least, have done nothing to offend you. You gratefully collect them and move on.
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Not much to see on this floor, really.
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You can encounter this thing earlier, if you bought the Yggdrasil-Bud Tea DLC. If you didn't, this is where you can first encounter it.
There is a plant before you. However, it seems to be moving continuously, as though it were an animal of some kind.
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As Chloe and Bertrand argue, the plant wobbles, as if responding to their voices...
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As Chloe and Bertrand argue, the plant wobbles, as if responding to their voices...
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As you all argue, the plant wobbles, as if responding to your voices...
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As you all discuss custody of the odd plant, it wobbles, as if responding to your voices...
Dialogue merges here.
You watch its motions a little while longer... and it suddenly lunges at you!
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AUGH!
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Oh crud, not goo-
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...Never mind. That's not actually scripted to happen, I actually just got a bit unlucky.
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Yggdrasil Bud
Level: 1
HP: 50
STR: 5
TEC: 5
VIT: 5
AGI: 5
LUC: 5
Skills: N/A
Damage resistances:
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Disable resistances:
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Yeah this FOE is pretty much pathetic. Just smack it and get your prize.
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Now if you're fighting these enemies through the DLC quests, you would be getting far more. However, regular versions only give out one of their ingredient drop at a time.
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That's a bit redundant.
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After your conversation, you return to your exploration.
Well the stairs are nearby, so let's go to the 7th floor.
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You remember now that you must go further within Ginnungagap to carry out the ritual. In defence to your original duty, you decide to head back the way you came.
Oh, fine. We'll follow the railroad instead. After a quick trip to cook this new ingredient.
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All of these answers are technically true.
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Keep in mind that you can't advertise these teas. They're for your own personal use only.
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The true effects of this tea are that it forces enemy drop rates to increase to 100% (It doesn't force conditional drops, but if you do fulfill their conditions, they're guaranteed to drop) and when gathering at item points, you're guaranteed to get 3 to 5 of the rare item there. So essentially, this tea is meant for grinding item drops.
However, the effects of the tea only last for one Labyrinth trip. So if you don't have the DLC, you can't really take advantage of this tea, as it's nearly impossible to grind up a supply of these ingredients while playing normally. See, after taking out the respective Yggdrasil plant once, they'll start showing up randomly on other floors. With an extremely slim chance of happening. So if you want to take advantage of the teas, you must pay for their respective DLC.
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Okay, let's finally get going to Ginnungagap.
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The concern in the young man's voice is starkly evident. Still, your pulse, breathing, and overall fitness all seem ordinary. You haven't heard the strange voice again either, suggesting that you're in no apparent danger.
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You check the wall near the lever, and just as Brucke said, you find the slot where you must insert the Dynamo Stone. The stone currently fitted there is dull and cracked...
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Arianna does just that, swapping out the old Dynamo Stone for the new, and then pulls the lever.
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The bridge rises all the way this time.
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With loud clanging, the bridge reforms, allowing you safe passage to the other side.
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Your duty is to deliver the woman to the Hall of Sealing, said to be in the depths of Ginnungagap. You decide to proceed across the bridge in order to get closer to that goal.
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You can do as the girl coaxes you to and try manipulating the drawbridge, if you wish.
A bit further in...
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The moment the bridge is lowered, Flavio raises his voice and points.
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In case you thought that the drawbridges were nothing more than glorified shortcuts, they're not. They're pretty much the main gimmick of this floor. Oh and don't think those FOEs are just more Mercenary Boars. Those are actually Boar Captains, stronger versions of that boss. So don't get fooled by model reuse and think that you can easily circumvent these puzzles.
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The woman walking beside you sighs under her breath.
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You ask the woman what she means by her anxious comment.
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Before you can reassure the woman, she seems to right herself, and chirps for your band to continue onward. You nod to yourself and delve further into the ruins, toward the Hall of Sealing.
Eventually I go back to resupply.
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And get a reminder for the Urban planning quest. Anyways...
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The black-robed girl touches the door which looms in front of her...
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The young man directs an unusually serious gaze at the door. You, too, can sense the reason for his unease beyond it... Your surroundings are deathly silent, but you feel something dangerous lurking beyond that door.
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You may proceed forth if you wish, or exercise caution and withdraw for no to better prepare yourselves.
Translation, there's a boss fight. Get ready before going beyond the door.
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And here's our party's builds. Once again, I'm using the TP Up food, but I would rather have a different food in this case. Which sadly, isn't available at this point. Oh well, let's go.
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You take up arms and stand against the monster that nests in this sanctuary!
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Basilisk
Level: 18
HP: 4320
STR: 19
TEC: 17
VIT: 18
AGI: 14
LUC: 19
Skills:
- Dark Moon: Uses the arms. Deals melee 130% STR-based Bash damage to one target, with half-damage splash damage. Attempts to bind hit targets' arms, with a 20% chance. Has an 80% speed modifier and 80 base accuracy.
- Impairing Claws: Uses the arms. Deals 4 instances of melee 80% STR-based Cut damage to random targets. Can hit the same target multiple times. Has a 70% speed modifier and 99 base accuracy.
- Pound: Uses the arms. Deals melee 90% STR-based Bash damage to the entire party. Attempts to Paralyze hit targets, with a 20% chance. Has a 120% speed modifier and 99 base accuracy.
- Doom Breath: Cannot be disabled. Reduces one row's max HP by 50% for 4 turns. Has a 100% speed modifier.
- Call Ally: Summons Basilisk Eye.
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Disable resistances:
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Basilisk is a bit weaker than Chimaera, and the reason for that will be seen a bit later in the fight.
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Starting off with setting up a Delayed Chase.
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Also setting up Artery.
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Gonna Front Guard the Basilisk's attacks. They're all physical, so that's pretty much what he's gonna be doing throughout the fight.
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Gonna try to Blind the thing. If I can manage that, the fight will become much easier. Though the chances aren't good, because discounting Flavio's massive LUC disadvantage, he only has a 49% chance of pulling that off.
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More setting up on my end.
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Ugh, didn't land the Blind. Maybe I should focus have on raising Flavio's LUC instead of his AGI.
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Basilisk decided to use Dark Moon first.
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Oh that's just a fantastic start!
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At least the arm bind doesn't stop Artery.
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Time to come out swinging.
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Basilisk's weakness is Volt, so that's what I'm gonna use.
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I was hoping to have Chloe use Ailing Slash, but that's not an option for me right now.
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But good thing I packed all those Therica As.
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Now that I'm using elemental attacks, it's time to start using Link Order.
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Oh come on!
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OH COME ON!
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Thunder Wave racked up about a total of 190 damage. Not bad.
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That's significantly more damage than I was doing to Chimaera. I've already knocked out about 1/10th of its HP. This fight should be going by a lot faster.
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It may be dangerous to leave those eyes be like this. You can attack its eyes, or ignore it and take a different action.
Oh great. Here's basically something that a lot of bosses in this game incorporate that I'm really not a fan of. Helpers.
Basilisk Eye
Level: 18
HP: 680
STR: 21
TEC: 17
VIT: 18
AGI: 14
LUC: 19
Skills:
- Stone Gleam: Cannot be disabled. Used 3 turns after summoning, waits one turn, then will continually be used until the Basilisk Eye dies. Attempts to petrify one row, with a 999% chance. Has a 10% speed modifier.
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Disable resistances:
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Essentially the boss can summon another enemy to help them out, and if you leave the helper alone for too long, it's game over. I don't like them because they tend to bring the fight to a screeching halt since you have to focus on damaging them instead of the boss itself.
So yeah, the Basilisk Eye. Basilisk brings it out when it reaches 80% or 40% HP. If you don't take it out within 3 turns, it starts petrifying your party. And you can't resist the Petrification, since it has a 999% success rate. So you have to take out the eyes.
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Time to finish up that combo.
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I'm gonna use the fact that Bertrand is slower than Basilisk to my advantage. Since I'm having him use a Nectar, he'll revive Chloe after Basilisk has attacked, which will prevent her from dying immediately after being revived.
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May as well have Flavio use his Force Break. I don't see the fight lasting long enough for him to use his Force Boost again.
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And I'm gonna have Arianna boost our whole party's damage, because why not?
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Some nice damage to both the eyes and the Basilisk.
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Okay, not having Bertrand use Front Guard was a risky move there.
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Some more damage to the eyes.
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I'm not gonna waste this on the eyes, they're almost dead. Instead I'll use it on Basilisk.
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It may seem crazy to use her Force Break without taking advantage of her Force Boost, but my front line is in dire straits right now, and I don't have any multi-target heals on me. It's pretty much all or nothing here.
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Link Order II is basically Link Order, only as an AOE. I'll use this to finish off the eyes.
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Okay, my party shouldn't be in any danger of dying for a while.
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Oh wow, that was pretty much a 10th of its HP right there.
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And now I don't have to worry about the eyes. At least, not until they're summoned for a 2nd time.
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For the rest of the fight, I'm just gonna have Knight use Delayed Chase + Shock Sabre.
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Also now I can finally have Chloe dish out some damage.
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And may as well have Arianna use her Force Break.
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Oh, finally!
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At the very least, it'll keep our party going for a bit longer.
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And here's Chloe hitting like a truck.
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Shock Sabre is pretty much his main form of offense since he can't transform anymore.
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I had Arianna use Attack Order on the front row, so Chloe's hitting harder now. She's pretty much taking of 5% of Basilisk's HP with each Ailing Slash.
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Oh dear. Basilisk's attacks just got a lot more dangerous.
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Here we go again.
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I'm gonna have Knight and Arianna target the eyes.
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While Chloe targets Basilisk.
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Oh great. This is gonna hurt.
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While Chloe took a beating (and is dishing it back), it managed to miss the rest of the party (Aside from Flavio.)
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Yeah, the eyes should go down pretty quickly.
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It just occurred to me that I could use Bertrand's Force Boost to mitigate the HP penalty from Doom Breath.
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But I need to heal up Chloe as well. Even a Front Guard under the effects of Shield Protect can't help her when she only has 9 HP left.
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Much better.
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And the eyes go down!
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Crud. The blind wore off, though thankfully the fight is almost over.
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I'm gonna try for another Blind Arrow, but even discounting the LUC disadvantage, Flavio only has around a 13% chance to inflict Blind again.
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Shield Protect is pretty much reducing Basilisk's damage to laughable levels. It just doesn't look like it due to the effects of Doom Breath.
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Chloe isn't dealing as much damage as before with Ailing Slash, but it's still a respectable amount.
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And since this is the last turn of Bertrand's Force Boost, I may as well use his Force Break.
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Nope.
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Okay, Basilisk can't have much fight left in it now.
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Oh. Well this fight is pretty much over.
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I'll just use Sonic Raid to secure the win.
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And Basilisk goes down!
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A bit of a tougher fight than Chimaera, but it went a lot more smoothly.
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As you swallow hard and watch in trepidation, the lizard's body slowly collapses to the ground...
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It didn't take as long as the Chimaera fight, and we had 6 people for that!
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The surly, tired protector's words remind you why you came to this room. Could this be the Hall of Sealing Arianna spoke of? You glance about to search for the woman.
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You notice that the princess is standing alone, before a large door in the depths of the crumbling hall.
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The woman tries pushing and pulling at the door, but it shows no sign of movement.
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Arianna tries the robed girl's suggestion, yet it remains fixed in place.
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Flavio's shoulders sag as he knocks and prods at the door. As you watch from behind him, you hear a voice call out from somewhere...
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A flash of blue.
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When we beat bosses in Ginnungagap, we get passive abilities for Knight. What this does is that it lets Fafnir endure a killing blow while he's Transformed. It only works once per Transform, through, but it's guaranteed to work. Unfortunately, it doesn't work on Instant Death attacks.
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You emerge from your reverie to find that your companions have gathered around you, regarding you with concern.
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Seeing the worry on your companions' faces, you explain to them the voice you just heard...
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I'm gonna be honest, I don't know if we can really trust this voice. I mean I barely have an idea of what's going on here.
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You should go to the Yggdrasil Labyrinth for now in search of the third power.
We can't proceed on from here due to the plot. Classic is also barred from entering the 2nd floor, but they're held back by a much flimsier excuse. Anyways, I warp back to town.
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You know, I don't really recall.
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You may be onto something there.
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Sure, we'll do that. But that battle tired me out. I could use some sleep.
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As you sit there, you hear a knock at your door. Who could it be at this hour...?
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Okay, so after beating Basilisk, you're allowed to choose whoever's inn scene you want to see instead of them being in a set order. I held a vote to decide on the order I should see these in. The first one we're gonna be seeing is Bertrand's.
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Who the heck is knocking at this hour?
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https://zippy.gfycat.com/LinearAnimatedAyeaye.webm
Remember how I said the inn scenes are missable? That includes the movies that pop up in some of them. If you want to complete your movie gallery, you have to see the inn scenes.
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Alone again in your room, you have only the silence for company. You decide to rest in preparation for tomorrow...